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polygonal.de | MX | 100 | mxlbpu.ispgateway.de | IN | 3600 |
polygonal.de | AAAA | 2a00:1158::300:e5cc:0:0:1 | IN | 3600 | |
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polygonal.de. 2560 IN SOA ns.namespace4you.de. hostmaster.polygonal.de. 1319519806 16384 2048 1048576 2560
polygonal.de. 3600 IN NS ns.namespace4you.de.
polygonal.de. 3600 IN NS ns2.namespace4you.de.
polygonal.de. 3600 IN AAAA 2a00:1158:0:300:e5cc::1
polygonal.de. 3600 IN MX 100 mxlbpu.ispgateway.de.
polygonal.de. 3600 IN A 80.67.28.50
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ns2.namespace4you.de. 3600 IN A 193.223.77.3
mxlbpu.ispgateway.de. 60 IN A 80.67.29.44
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polygonal.de. 2560 IN SOA ns.namespace4you.de. hostmaster.polygonal.de. 1319519806 16384 2048 1048576 2560
polygonal.de. 3600 IN NS ns.namespace4you.de.
polygonal.de. 3600 IN NS ns2.namespace4you.de.
polygonal.de. 3600 IN AAAA 2a00:1158:0:300:e5cc::1
polygonal.de. 3600 IN MX 100 mxlbpu.ispgateway.de.
polygonal.de. 3600 IN A 80.67.28.50
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Grundlegende Informationen
Website zu bauen mit Hilfe von CSS
Code Gewicht: 51.12 KB
Text pro all-Code ratio: 49 %
Titel: polygonal labs
Beschreibung:
Stichworte:
Codierung: UTF-8
Sprache: de
Website-Code-Analyse
ein Wort Phrasen wiederholt mindestens dreimal
Phrase | Menge |
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the | 192 |
to | 87 |
and | 75 |
is | 59 |
of | 51 |
in | 44 |
for | 34 |
hash | 27 |
– | 24 |
are | 24 |
an | 23 |
The | 23 |
element | 22 |
have | 21 |
that | 21 |
with | 21 |
you | 20 |
function | 20 |
using | 19 |
class | 19 |
by | 18 |
public | 18 |
be | 17 |
on | 17 |
or | 16 |
as | 16 |
it | 16 |
new | 16 |
which | 16 |
var | 16 |
but | 15 |
This | 14 |
ds | 13 |
table | 13 |
deque | 13 |
at | 13 |
all | 12 |
my | 12 |
very | 12 |
So | 12 |
so | 12 |
not | 11 |
implement | 11 |
this | 11 |
because | 11 |
from | 11 |
like | 11 |
heap | 11 |
key | 10 |
we | 10 |
array | 10 |
can | 10 |
use | 10 |
used | 10 |
version | 10 |
elements | 10 |
how | 9 |
data | 9 |
has | 9 |
if | 9 |
object | 9 |
Dictionary | 8 |
now | 8 |
implementation | 8 |
list | 8 |
into | 7 |
haXe | 7 |
was | 7 |
need | 7 |
In | 7 |
it’s | 7 |
implements | 7 |
each | 6 |
time | 6 |
two | 6 |
Flash | 6 |
both | 6 |
HashTable | 6 |
vertex | 6 |
other | 6 |
return | 6 |
memory | 6 |
some | 6 |
implementing | 6 |
up | 6 |
interface | 6 |
node | 5 |
Comments | 5 |
smallest | 5 |
priority | 5 |
this: | 5 |
more | 5 |
just | 5 |
defines | 5 |
structure | 5 |
factor | 5 |
slot | 5 |
size | 5 |
keys | 5 |
Heap | 5 |
PriorityQueue | 5 |
Waypoint | 5 |
If | 5 |
Data | 5 |
only | 5 |
code | 5 |
While | 5 |
1.0 | 5 |
linked | 5 |
load | 5 |
between | 5 |
contains | 5 |
GraphNode | 4 |
integer | 4 |
tables | 4 |
existing | 4 |
reference | 4 |
when | 4 |
library | 4 |
they | 4 |
see | 4 |
value | 4 |
IntIntHashTable | 4 |
position | 4 |
generic | 4 |
don’t | 4 |
unique | 4 |
out | 4 |
important | 4 |
offers | 4 |
slow | 4 |
classes | 4 |
LinkedDeque | 4 |
2011 | 4 |
than | 4 |
Heapable | 4 |
one | 4 |
uses | 4 |
As | 4 |
pm | 4 |
every | 4 |
Graph | 4 |
== | 4 |
lot | 4 |
example | 4 |
calling | 4 |
returns | 4 |
front | 4 |
alchemy | 4 |
I’ve | 4 |
while | 4 |
means | 4 |
methods | 4 |
done | 4 |
it’s | 4 |
single | 4 |
simple | 4 |
set | 4 |
still | 3 |
Hashable | 3 |
performance. | 3 |
I’m | 3 |
don’t | 3 |
interface. | 3 |
collision | 3 |
AS3 | 3 |
API | 3 |
support | 3 |
most | 3 |
create | 3 |
defined | 3 |
until | 3 |
do | 3 |
additional | 3 |
interface, | 3 |
want | 3 |
buffer | 3 |
sorted | 3 |
difficult | 3 |
points | 3 |
class. | 3 |
access | 3 |
new() | 3 |
Actionscript, | 3 |
field | 3 |
would | 3 |
below | 3 |
been | 3 |
block | 3 |
values. | 3 |
removal | 3 |
class, | 3 |
largest | 3 |
stored | 3 |
faster | 3 |
blocks | 3 |
difference | 3 |
value; | 3 |
element. | 3 |
define | 3 |
improved | 3 |
get | 3 |
any | 3 |
following | 3 |
nodes | 3 |
were | 3 |
called | 3 |
... | 3 |
without | 3 |
Structures | 3 |
here | 3 |
updated | 3 |
composition | 3 |
library. | 3 |
removals | 3 |
Molehill | 3 |
insertions | 3 |
project | 3 |
extend | 3 |
constant | 3 |
should | 3 |
11x | 3 |
latest | 3 |
Here | 3 |
doubly-linked | 3 |
You | 3 |
2D | 3 |
included | 3 |
look | 3 |
good | 3 |
A* | 3 |
Create | 3 |
chart | 3 |
Zwei-Wort-Phrasen wiederholt mindestens dreimal
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public function | 13 |
hash table | 12 |
of the | 12 |
to the | 12 |
have to | 11 |
to implement | 9 |
at the | 8 |
with the | 7 |
for the | 7 |
is not | 6 |
the element | 6 |
can be | 5 |
we need | 5 |
This is | 5 |
public var | 5 |
like this: | 5 |
you have | 5 |
to use | 5 |
smallest element | 5 |
this is | 4 |
and the | 4 |
load factor | 4 |
using the | 4 |
the Dictionary | 4 |
how to | 4 |
use the | 4 |
the front | 4 |
data structure | 4 |
to be | 4 |
2011 on | 4 |
1.0 1.0 | 4 |
are the | 4 |
the hash | 4 |
hash tables | 4 |
pm In | 4 |
the vertex | 4 |
element with | 4 |
an array | 4 |
is very | 4 |
Heap class | 3 |
by using | 3 |
in the | 3 |
the data | 3 |
the array | 3 |
doubly-linked list | 3 |
to define | 3 |
the Graph | 3 |
ds library | 3 |
factor of | 3 |
at both | 3 |
alchemy support | 3 |
ds version | 3 |
the list | 3 |
used as | 3 |
by the | 3 |
version of | 3 |
– returns | 3 |
that the | 3 |
function new() | 3 |
– generic | 3 |
If you | 3 |
used in | 3 |
want to | 3 |
Data Structures | 3 |
Actionscript, Data | 3 |
points to | 3 |
lot of | 3 |
difficult to | 3 |
the Heap | 3 |
In Actionscript, | 3 |
it has | 3 |
returns the | 3 |
elements to | 3 |
the new | 3 |
means that | 3 |
the key | 3 |
Drei-Wort-Phrasen wiederholt mindestens dreimal
Phrase | Menge |
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have to implement | 5 |
the hash table | 4 |
the element with | 3 |
Actionscript, Data Structures | 3 |
In Actionscript, Data | 3 |
element with the | 3 |
load factor of | 3 |
1.0 1.0 1.0 | 3 |
public function new() | 3 |
B-Tags
U-Tags
I-Tags
Heapable
Bilder
Dateiname | Alternativ-Text |
---|---|
composition.png | astar using composition |
inheritance.png | astar using inheritance |
chart.png | deque benchmark |
chart_hashtable_1.png | hash table benchmark |
chart_hashtable_2.png | follow me |
chart_hashtable_3.png | ActionScript IDE |
haxe.png | |
flashdevelop_sponsor.png | |
twitter.png |
Header
H1
polygonal labs
H2
A* pathfinding with ds
Heaps and Priority Queues in ds 1.31
Yo, Ho! Welcome on deck, deque!
Simple 2D Molehill Example
Fast hash tables
Categories
Archives
Blogs
Miscellaneous
Resources
Meta
H3
A* pathfinding with ds
Heaps and Priority Queues in ds 1.31
Yo, Ho! Welcome on deck, deque!
Simple 2D Molehill Example
Fast hash tables
Categories
Archives
Blogs
Miscellaneous
Resources
Meta
H4
The Heap class
The PriorityQueue class
Usage
What is a deque?
Linked implementation – de.polygonal.ds.LinkedDeque
Arrayed implementation – de.polygonal.ds.ArrayedDeque
Performance
The Dictionary class – a dead end for other targets
What are hash tables?
Implementation overview
The Dictionary class
Conclusion
H5
H6
interne Links
Adresse | Anchor-Text |
---|---|
http://lab.polygonal.de/ | polygonal labs |
http://lab.polygonal.de | polygonal labs |
http://lab.polygonal.de | Blog |
http://lab.polygonal.de/about/ | About |
http://lab.polygonal.de/articles/ | Articles |
http://lab.polygonal.de/work/ | Work |
http://lab.polygonal.de/ds/ | ds |
http://lab.polygonal.de/motor_physics/ | motor2 |
http://lab.polygonal.de/2011/07/22/a-pathfinding-with-ds/ | A* pathfinding with ds |
http://lab.polygonal.de/category/data-structures/ | Data Structures |
http://lab.polygonal.de/category/haxe/ | haXe |
http://lab.polygonal.de/2011/07/22/a-pathfinding-with-ds/#comments | 20 Comments |
http://lab.polygonal.de/2007/06/13/data-structures-example-the-graph-class/ | graph-based A* pathfinder example |
http://lab.polygonal.de/2011/04/11/heaps-and-priority-queues-in-ds-1-31/ | Heaps and Priority Queues in ds 1.31 |
http://lab.polygonal.de/category/actionscript/ | Actionscript |
http://lab.polygonal.de/category/data-structures/ | Data Structures |
http://lab.polygonal.de/2011/04/11/heaps-and-priority-queues-in-ds-1-31/#comments | 8 Comments |
http://lab.polygonal.de/2011/03/04/yo-ho-welcome-on-deck-deque/ | Yo, Ho! Welcome on deck, deque! |
http://lab.polygonal.de/category/actionscript/ | Actionscript |
http://lab.polygonal.de/category/data-structures/ | Data Structures |
http://lab.polygonal.de/2011/03/04/yo-ho-welcome-on-deck-deque/#comments | 3 Comments |
http://www.polygonal.de/doc/ds/ | documented |
http://lab.polygonal.de/2011/02/27/simple-2d-molehill-example/ | Simple 2D Molehill Example |
http://lab.polygonal.de/category/actionscript/ | Actionscript |
http://lab.polygonal.de/2011/02/27/simple-2d-molehill-example/#comments | 41 Comments |
http://lab.polygonal.de/wp-content/articles/mole2d/fdproject-mole2d.zip | fdproject-mole2d.zip |
http://lab.polygonal.de/2010/11/01/fast-hash-tables/ | Fast hash tables |
http://lab.polygonal.de/category/actionscript/ | Actionscript |
http://lab.polygonal.de/category/data-structures/ | Data Structures |
http://lab.polygonal.de/2010/11/01/fast-hash-tables/#comments | 13 Comments |
http://lab.polygonal.de/wp-content/articles/hashtables/benchmark.zip | benchmark |
http://lab.polygonal.de/page/2/ | Next Page |
http://lab.polygonal.de/category/actionscript/ | Actionscript |
http://lab.polygonal.de/category/data-structures/ | Data Structures |
http://lab.polygonal.de/category/haxe/ | haXe |
http://lab.polygonal.de/category/miscellaneous/ | Miscellaneous |
http://lab.polygonal.de/category/physics/ | Physics |
http://lab.polygonal.de/2011/07/ | July 2011 |
http://lab.polygonal.de/2011/04/ | April 2011 |
http://lab.polygonal.de/2011/03/ | March 2011 |
http://lab.polygonal.de/2011/02/ | February 2011 |
http://lab.polygonal.de/2010/11/ | November 2010 |
http://lab.polygonal.de/2010/03/ | March 2010 |
http://lab.polygonal.de/2010/02/ | February 2010 |
http://lab.polygonal.de/2009/12/ | December 2009 |
http://lab.polygonal.de/2009/04/ | April 2009 |
http://lab.polygonal.de/2009/03/ | March 2009 |
http://lab.polygonal.de/2009/01/ | January 2009 |
http://lab.polygonal.de/2008/07/ | July 2008 |
http://lab.polygonal.de/2008/06/ | June 2008 |
http://lab.polygonal.de/2008/03/ | March 2008 |
http://lab.polygonal.de/2007/12/ | December 2007 |
http://lab.polygonal.de/2007/11/ | November 2007 |
http://lab.polygonal.de/2007/10/ | October 2007 |
http://lab.polygonal.de/2007/09/ | September 2007 |
http://lab.polygonal.de/2007/08/ | August 2007 |
http://lab.polygonal.de/2007/07/ | July 2007 |
http://lab.polygonal.de/2007/06/ | June 2007 |
http://lab.polygonal.de/2007/05/ | May 2007 |
http://lab.polygonal.de/2007/04/ | April 2007 |
http://lab.polygonal.de/2007/03/ | March 2007 |
http://lab.polygonal.de/2007/02/ | February 2007 |
http://lab.polygonal.de/2007/01/ | January 2007 |
http://lab.polygonal.de/2006/12/ | December 2006 |
http://lab.polygonal.de/2006/11/ | November 2006 |
http://lab.polygonal.de/2006/10/ | October 2006 |
http://lab.polygonal.de/2006/09/ | September 2006 |
http://lab.polygonal.de/2006/08/ | August 2006 |
http://lab.polygonal.de/2006/07/ | July 2006 |
http://lab.polygonal.de/2006/06/ | June 2006 |
http://lab.polygonal.de/wp-login.php | Log in |
http://lab.polygonal.de/feed/ | Entries |
http://lab.polygonal.de/comments/feed/ | comments |
externe Links
Adresse | Anchor-Text |
---|---|
http://code.google.com/p/polygonal/wiki/DataStructures | ds 1.32 |
http://haxe.org/download | http://haxe.org/download |
http://haxe.cmt.tc/ | latest haXe nightly build |
http://code.google.com/p/polygonal/wiki/DataStructures | ds 1.31 |
http://en.wikipedia.org/wiki/Double-ended_queue | double-ended queue |
http://stackoverflow.com/questions/200384/constant-amortized-time | amortized constant time |
http://www.flashdevelop.org/wikidocs/index.php?title=Main_Page | FlashDevelop |
http://labs.adobe.com/ | Adobe Labs |
http://code.google.com/p/polygonal/wiki/DataStructures | ds |
http://en.wikipedia.org/wiki/Hash_table | hash table |
http://en.wikipedia.org/wiki/Hash_function | hash function |
http://en.wikipedia.org/wiki/Quadratic_probing | quadratic probing |
http://www.bytearray.org/ | ByteArray.org |
http://blog.generalrelativity.org/ | generalrelativity |
http://www.hiddenresource.net/ | H1DD3N.R350URC3 |
http://labs.byhook.com/ | Hook Labs |
http://blog.natejc.com | NateJC.com |
http://www.prinzipiell.com/ | prinzipiell |
http://blog.sokay.net/ | Sokay.net |
http://algorithmist.wordpress.com/ | The Algorithmist |
http://thelaborat.org | the.laboratory |
http://www.unitzeroone.com/blog/ | UnitZeroOne |
http://drawk.wordpress.com/ | [draw.logic] |
http://remix.kwed.org/ | Remix.Kwed.Org |
http://www.bulletphysics.com/Bullet/phpBB3/ | bulletphysics.com |
http://www.gamasutra.com/ | gamasutra.com |
http://www.gamedev.net | gamedev.net |
http://validator.w3.org/check/referer | Valid XHTML |
http://wordpress.org/ | WordPress |
http://wordpress.org/ | WordPress |
http://www.lamateporunyogur.net/pool | Pool theme |
http://www.lamateporunyogur.net/ | Borja Fernandez |